What is this?

 

Surface Imperfection maps are high quality textures, scanned from real world surfaces.

They are not traditional diffuse textures, but are scans of the subtle imperfections that are shared by most materials, such as smudges, scratches and fingerprints.

The resulting greyscale maps can be used as glossiness, bump, anisotropy, and specular maps, to add those imperfections back into any 3D material

 
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Examples of uses

As glossiness or anisotropy maps, to add realistic surface imperfections to reflective surfaces such as glass, metal and plastic.

Bump maps for realistic micro-scratches, or for creating subtle impurities in materials like plastic and paint, for example small sand grains and hairs trapped in a paint coat.

Extra detail on windows, monitors, mirrors and other reflective surfaces that require that extra glint of realism.

Texture painting alphas and brushes source material.

Masks for layered materials and procedural shaders. Combined with triplanar mapping, you can quickly create complex materials, with worn edges and dirty crevices that adapt to any geometry.

Overlays on lens flares and glare in compositing, emulating dirty lenses or camera housing. The raw, full color scans are especially suited for this.

Multiply or add on top of plain colors in your materials to break them up and add variation. 

 

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Surface Imperfections Vol 1

Prices are shown excluding VAT. The final price will be calculated during checkout.

  • 52 tiled textures

  • + 5 bonus textures

  • 4K resolution

  • 16bit uncompressed TIF

  • Includes the raw scans!

The Surface Imperfections Volume 1 library by David Gruwier is the original collection of 50+ premium tiled textures, featuring a mix of scratches, dust specs, smudges, fingerprints, hairs, residue, isolated fingerprints and even full palm print, all scanned from real surfaces and meticulously tiled.

Files are delivered in 4096x4096 16bit TIFF, and there are optional 2k 8bit tiff and a 4k 8bit jpeg versions included as well.

 

RAW SCANS

Unique to this pack, the raw, unprocessed 6K+ full color scans are also included as an optional download. These constitute a useful texture library in and of themselves.

 

WEBINAR

Also included is a full lesson by Grant Warwick of Mastering CGI, demonstrating how to use Surface Imperfection to create advanced, highly realistic materials for professional CGI work. Grant covers all the basics you need to know to make the most of this library.

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Render by Luca Veronese

 

high resolution details

The Surface Imperfection scans contain microscopic levels of detail, allowing for unprecedented up-close detail. For example, not only are the ridges of fingerprints fully resolved, but you even can see the tiny details inside each individual ridge.

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full dynamic range

All scans were captured at low contrasts, with no clipping in the blacks or whites, so that even the brightest details are never flat. To compensate for the low contrast and ensure the highest fidelity, everything was scanned and processed in full 16-bit.


Seamless tiling

Every texture was tiled by carefully wrapping the natural continuation of the scan back over itself, so that there are no clone stamping artifacts. Masking and adjustments were done by hand to ensure perfect seamless tiling. 

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complex effects

The Surface Imperfection maps open up for some very advanced shading techniques. For example, the fingerprint and smudge textures can be used as anisotropy rotation/orientation maps for a realistic look, that more accurately emulates how highlights are stretched across fingerprints on glossy surfaces.


Many uses

While the textures are particularly useful for creating 3D materials, there are also many uses in compositing and even graphic design. 

In this example, a texture was blended over a lens flare in comp to create the effect of a scratched camera housing.

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ambiguous scaling

The scans were made of surfaces between 10 and 30 centimeters wide, but can be used creatively at much larger scales, because of their organic nature.

They have been used for everything from smartphone displays, to cars, to buildings and even landscapes.