Flashlight Textures

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The Surface Imperfection scans contain microscopic levels of detail, allowing for unprecedented up-close detail. Every dust grain and every scratch is clearly resolved, and even the individual ridges of the fingerprints have visible details.

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You get:

  • 52 flashlight textures
  • 1 Animated focus pull
  • 2K resolution
  • 16-bit TIFF
  • Example files for Blender and Unreal Engine

The Flashlight Textures library by David Gruwier is a collection of 50+ high resolution projection textures designed to be used as light cookies for more realistic flashlights in games, VFX and animation.

It is the most complete and realistic collection of flashlight textures available. The textures are stored as 16-bit TIFF files to preserve fidelity and allow for maximum freedom adjusting contrast and brightness in the render without banding artifacts.


The textures in this pack were made by 3D modeling everything from the bulb to the lens of various flashlights, and rendering them with unbiased pathtracing with caustics and dispersion, to bring out all the subtle detail and imperfection of real flashlights and spotlights.

This method even allowed for an animated focus pull of a focus-able flashlight, which is included in the pack.

Healhy Variation

The pack comes with a bit of everything, from simple everyday flashlights, to some of the more extreme lights I could find. Whatever style you need, it should be there

Better than .IES

IES files can be fine, but they're one dimensional, and don't come with colors. With Flashlight Textures, you get all the imperfections of a real light in your scene, in terms of both shape and color.

What you see is in the texture is what you get in the render.

Full color

Each texture was brute force simulated with an unbiased path tracer, with realistic material properties. Note the realistic fringing around the edges, and glints of rainbow caustics that come from dispersion of the light through the various reflectors and lenses of the flashlights